Tuesday, September 23, 2014

First Term Paper Outline

I. Introduction

A. Paper Mario: The Thousand-Year Door
B. Adventure Role Play Game
C. The flat, paper look and nature of objects in the paper world of Paper Mario, makes the player's mind accept things that we normally view as impossible, like folding oneself to be a paper boat, due to the whimsical charm, humor, and the physics handled in this game.

II. Body

A. Paper Abilities of Mario

-Mario is able to "fold" himself into a paper airplane and be able to fly short distances.
-Mario is able to "fold" himself into a paper boat and travel on water.
-Mario is able to "turn sideways" to slip his paper thin body through cracks between fences or even sewage drains.
-Mario is able to "gently" float down like actual paper (due to real life air resistance) from a great height, and not gain any collateral damage from the fall.
               1. Contradiction: Mario being "paper thin" means being flimsy, and in the real life would not be able to stand or move upright on his own.

B. Interactive backgrounds and environments help establish the paper elements and exploratory mechanisms of the universe.

-One of Mario's teammates has the ability to blow wind gales out of her mouth that can rip off "fake paper walls" to reveal things underneath.
-The bubble mechanic located in the Great Tree which worked by having normal transient bubbles floating from the ground is somehow dense enough to carry 101 solid animals called punies across a large gap on the floor.
-The classic trademark of going in and out of green pipes (and toilets) continues in the Mario franchise, however the plausibility of being able to warp through places via pipes is not unfamiliar to viewers, and is easily accepted for what it is.
-Even though green pipes will all always appear in Mario, only in Paper Mario does the entire screen scrunch-up like paper, to reinforce the element as being part of a paper universe

C. Mario and his teammates' moves, special skills, and attacks have tendencies in defying the laws of physics.

-Mario can shoot Koops's shell outside of battle over gaps on the floor to obtain hard to reach items on the otherside. In real life, the shell will not travel in a straight line and back over a gap on the floor, and would instead fall due to gravity.
-The same can be said for the Yoshi on the team, who can float across gaps in the floor by rapidly moving his legs in the air. In real life a dinosaur, even a baby dinosaur, no matter how hard he runs, cannot float in a straight line while carrying Mario on his back across an open gap on the floor.
-Mario himself has his classic moves transferred over from other games. It is impossible for Mario to do a "spin jump" realistically which allows him jump, spin, and land on his butt causing a hole to rip in the ground because his body is mimicking the likeness of paper, and he cannot simply break a panel in the floor.
              1. Contradiction: The overall animation of the "spin jump" is executed well enough as if Mario was never made out of paper in the first place, and therefore causing the overall action to be believable.

III. Conclusion


-The concept of a "paper world" was pushed throughout the game causing many laws of physics to be broken especially with the idea that these paper characters can move on their own.
-Without the whimsical characteristics of the paper-like quality of the environment and characters, the physics of this world would not be as believable as it is.

No comments:

Post a Comment